It is normally considered that expressing violence towards the outside world reduces accumulated stress and frustration.
These include Dawnstar (2003), Stormhold (2004), and Shadowkey (2004).Desktop Destroyer is an entertaining and "stress-reducing" game for Mac OS X that enables you to nuke your desktop using various weapons.ĭesktop Destroyer is designed to help you blow off some steam after a hard working day or in moments of stress. The Elder Scrolls Travels, a series of mobile phone games developed for Java-enabled devices, including the N-Gage.Chronicles of Inotia: Children of Carnia.Brave Nine (Previously titled Brown Dust).Animation Throwdown: the Quest for Cards.100 Sleeping Princes and the Kingdom of Dreams.
the software platform used on Verizon's VCAST and the ill-fated Zeebo), Java, Symbian, and FOMA systems, the last of which is Japan-only. And others, mostly deprecated BREW (i.e.
Apple exploits the Cult Classic mentality, so they're unlikely to go out of business any time soon-in affluent places like America, Japan and most of Europe, iPhones have the lead-but the ratio of iPhone users to Android users worldwide is simply not going to swing in Apple's favor unless Apple drastically changes how they make money. Google is consciously exploiting this fact with its Android One program, rolling out cheap devices in the developing world and seizing a market Apple hasn't touched-a market Apple cannot touch, unless they change their policies drastically. To use the Faction Calculus trope, Apple is Powerhouse while Android is Subversive, and it shows in the prices: while Apple users spent $650 or more on the iPhone 6, Android users could get their hands on a two-year-older, used Nexus 4-with, as one satirist pointed out, almost identical features -for $250, or a Moto G with slightly inferior hardware for $180. To top it all off, while you do need to pay for the privilage of publishing your apps on Google Play, it's only a one-time fee, and after an approval process you're free to publish your apps on the Play Store.Īndroid also has a much bigger hold on large parts of the world such as China, Russia, India, The Middle East, and South East Asia, due to its open-source nature and competitive, generally cheaper pricing.
The first money that changes hands is when someone pays you for/in your game.
APK files to a device and test it as needed, though developer mode access is still needed for debugging and profiling.
Android, in comparison, just requires you to 1) download Android Studio, which is free on Mac and PC and then 2) press a certain button seven times in your phone's settings to enable "developer mode", allowing you to 3) sideload rough drafts of your game. Oh, and just for fun, 7) those licenses run out in a year, so you'll need to buy them again if you plan to keep updating your game post-launch. Then you need to 4) buy-yes,īuy-your "I'm allowed to put experimental software" licenses from Apple (either Development Profiles or the Enterprise program ), which allow you to 5) provision to your iOS devices' Keychains before you can 6) upload rough drafts of your game to them. To program an iOS game, you need to 1) buy a Mac, so that you can 2) download the free-but-Mac-exclusive program Xcode, with which to 3) program your game. The flipside is that Android is way less restrictive. (Not only is it easier and less confusing, but Apple users tend to be middle-to-upper-they have to be, since Apple hardware is expensive.) Theres also the fact that iOS is more lucrative: its users spend about four times more money in the App Store than Android users do in Google Play. With this much "fragmentation" on Android's side, it's no wonder that iOS is, simply, easier to program for. The "Android OS" you experience on an HTC One may be very different than that of a Motorola Moto X, or a Samsung Galaxy, or a Google Pixel (just to name a few flagship phones). Android manufacturers can: Android is open-source software, and each phone company can (and does) make alterations to the OS as they see fit. Console, but worse-way worse, actually, since PC manufacturers can alter the hardware but can't really mess with Windows. and since it came out in 2008, you can imagine how many permutations have piled up. Android, in comparison, gets something like three thousand new devices per year, all with different screen dimensions, screen resolutions, processors, memory and other hardware concerns. Apple releases an average of 3 touchscreen devices per year.